Saturday, November 25, 2006

The tricky part - Graphics


Alongside creating the music and soundeffects I continue the exploration of in-game graphics. The hard part is not to merely create them and get it interactive, the nut is to create a fully working theme which is easy to navigate through and also efficient on consuming CPU on the end-users computer, of course neat eyecandy is also a plus.

PhatPong: Reloaded will have different environments depending on where you are in the gameworld, so a simple backdrop will not do - I am aiming at 10 to 20 different levels with about 5 different gamemodes at release, after that things will just expand via the automatic updater.

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